Federal · forecast · S-NL800-20-GR-3011 · ALN 19.040

Funding for New Counter-Disinformation Game

U.S. Mission to the Netherlands · State Dept.

This opportunity is not listed as open to nonprofits. Check the eligible applicants below before you apply.

Your odds: program 19.040

Recipient types are not reported for most awards under this program, so read the past winners below before you commit time.

Based on 6,428 new awards in FY2023–25. Organizations under $1M in revenue won 36% of the awards that went to nonprofits. The median award is $3,465. Expect about 57 days between posting and deadline.

First-time winners
27%
of new 19.040 awards
Nonprofit share
n/a
types not reported
Median award
$3,465
FY2025
New awards, FY2025
246
6,428 in 3 years
Typical window
57 d
usually posts Dec
Under-$1M orgs
36%
of nonprofit awards

Full history for 19.040 Public Diplomacy Programs: past winners, past rounds, where the money goes

Est. deadline
To be announced
Total funding
$275K
Posted
Jul 19, 2021
Cost sharing
Not required

About this grant

U.S. DEPARTMENT OF STATE U.S. EMBASSY THE HAGUE PUBLIC AFFAIRS SECTION Notice of Funding Opportunity Funding Opportunity Title:  Funding for New Counter-Disinformation Game Funding Opportunity Number:  S-NL800-20-GR-3011 Deadline for Applications : August 19, 2021 6PM Local Time CFDA Number:  19.040 – Public Diplomacy Programs Total Amount Available: $275,000 A. PROGRAM DESCRIPTION The U.S. Embassy The Hague Public Affairs Section announces an open competition for organizations to submit applications to 1) produce an English- and Dutch-language pilot version of a counter-disinformation game (requirements below), 2) produce a French version of the game, 3) produce one additional translation into a European, Asian, and/or African language, to be determined at a later date 4) host the game on the company's own servers, and 5) develop and implement data collection and analysis methodologies to demonstrate the project’s achievement of expected results, and 6) promote games to target audiences. Please carefully follow all instructions below. Digital games have proven to be an effective tool in building cognitive resistance to disinformation across diverse environments and cultural contexts. The U.S. Embassy in The Hague is accepting proposals for the development of a digital game that incorporates active inoculation theory 1 along with other digital media literacy education methods in a fun, interactive experience targeting global internet users ages 15 and up. Primary gameplay should simulate the experience of engaging in common disinformation and propaganda activities, while educating the user on digital literacy applicable in the real world. Successful proposals will incorporate active inoculation theory and address current disinformation and propaganda tactics. The delivered product should be modular, scalable, and expandable so that later iterations could address additional problem sets, such as violent extremism and health misinformation. The game will be piloted simultaneously with players in the United Kingdom and the Netherlands, and lessons learned from these pilots will inform the final version of the game intended ultimately for global audiences. The next translation will be produced for French speakers in Europe and Africa, followed by one more translation into a European, Asian, or African language to be determined later. Ideally, the proposed project would use in-game surveys or other in-game methods to measure effectiveness. The total amount of funds available for a successful proposal would be $275,000. Priority Region:  Global Program Goal: Degrade malign actors’ ability to diffuse disinformation among target audiences. Expected Results Objective 1: Target audiences have increased their ability to discern disinformation, self-confidence in these abilities, and motivation to share factual narratives. Outcome 1.1: Members of the target audiences played the game to completion. Output 1.1.1: Produced counter-disinformation game consistent with funding requirements. Output 1.1.2: Launched pilot versions and gathered lessons learned Output 1.1.3: Updated game based on pilot lessons learned Output 1.1.4: Translated and launched game for specific target audiences. Output 1.1.5: Promoted game through key channels for each target audience Outcome 1.2: Players of the game participated in pre and post survey to gauge the effectiveness of the game. Output 1.2.1: Developed and implemented methodology to collect and analyze data on the effectiveness of the game. Main Activities To contribute to the stated goals and achieve expected results, the awardee will carry out the following activities: · Produce an English- and Dutch-language pilot version of a counter-disinformation game and gather lessons learned · Produce a translation for a French-speaking audience · Produce a translation of the gameinto one more European, Asian, or African language (to be determined in consultation with Grant Administrators during development) · Host the game on the company's own servers · Develop and implement data collection and analysis methodologies to demonstrate the project’s achievement of expected results · Promote games including translated versions to target audiences, may use up to $10,000 of award funds for paid promotion (paid promotion is optional) Performance Indicators The project should monitor and report on performance indicators that are specific, measurable, achievable, reasonable, and time-bound. Prior to implementation, the implementer shall produce a monitoring and evaluation plan documenting indicators for each expected result, key definitions, performance baselines (where possible), performance targets, justification of performance targets, sources of data, methods of data collection, methods of analysis, frequency of measurement, and units of measurement. In addition to disaggregation by target audiences, all indicators should also be disaggregated by sex and age where feasible. Preferably, the project should establish an automated means of collecting and analyzing performance metrics, with a dashboard displaying these metrics for easy sharing or review by Grant Administrators. Potential indicators may include: Objective 1 · Average change in surveyed individuals’ abilities to discern disinformation · Average change in surveyed individuals’ self-confidence in discerning disinformation · Average change in the proportion of surveyed individuals reporting that they are less likely to share disinformation and more likely to share factual narratives Outcome 1.1 · # of individuals that completed the game · # of individuals that started but did not complete the game Output 1.1.1 · # of counter-disinformation games produced and launched following funding requirements Output 1.1.2 · # of pilot versions launched Output 1.1.3 · # of updated games produced based on pilot lessons learned Output 1.1.4 · # of translated versions produced and launched Output 1.1.5 · # of promotion activities conducted, by type of promotion (ex. social media ads) · # of individuals reached by promotion activities · # of articles covering project-funded game · # of key stakeholders promoting project-funded game Outcome 1.2 · # of individuals that completed the pre and post surveys · # of individuals that responded to pre and post surveys Output 1.2.1 · # of survey methodologies developed to measure the effectiveness of the game in Objective 1 · # of times that the developed data collection method was implemented

Who can apply

Others (see eligibility text)

C. ELIGILIBITY INFORMATION 1. Eligible Applicants The following organizations are eligible to apply: • Both US and foreign organizations • Not-for-profit organizations, including think tanks and civil society/non-governmental organizations • Public and private educational institutions • For Profit Commercial Entities • 2. Cost Sharing or Matching N/A 3. Other Eligibility Requirements In order to be eligible to receive an award, all organizations must have a unique entity identifier (Data Universal Numbering System/DUNS number from Dun & Bradstreet), as well as a valid registration on www.SAM.gov. Please see Section D for information on how to obtain these registrations. • Applicants are only allowed to submit one proposal per organization.

What it funds

Information & Statistics

How to apply

Read the full announcement on Grants.gov before you start. Federal applications are submitted through Grants.gov (or the agency's own system) and require a Unique Entity ID from SAM.gov. Registration can take several weeks, so start early. Contact: Gregory Mabry Grantor · mabryga@state.gov · 31-0703102442

View on Grants.gov Full announcement

What are the odds for a first-time applicant?

Recipient types are not reported for most awards under this program, so read the past winners below before you commit time. Based on 6,428 new awards in FY2023–25. Organizations under $1M in revenue won 36% of the awards that went to nonprofits. The median award is $3,465. Expect about 57 days between posting and deadline.

Who can apply for Funding for New Counter-Disinformation Game?

Eligible applicants: Others (see eligibility text). C. ELIGILIBITY INFORMATION 1. Eligible Applicants The following organizations are eligible to apply: • Both US and foreign organizations • Not-for-profit organizations, including think tanks and civil society/non-governmental organizations • Public and private educational institutions • For Profit Commercial Entities • 2. Cost Sharing or Matching N/A 3. Other Eligibility Requirements In order to b

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